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They do not cast Illusion spells or spells that heal others without scripting. Safe spells are spells that have a hand assigned. The LightFoot perk is useful to avoid springing traps when sneaking. In the Character Gen Parts tab, click 'Import' and import YourCharactersName.npc.Optional: Edit the DialogueFollower quest to remove the default bow and arrows from all followers.Open the Creation Kit and load the game files in the Data browser: go to File, Data., and double-click the Skyrim.esm and Update.esm so that a little x appears in each of the boxes.
#Skyrim npc editor mods
(You can find out more about creating and using simple mods in the Creation Kit starter tutorial linked to earlier.) Depending on your machine it may take anywhere from half a minute to a couple of minutes for the editor to load everything. #Plugin issues in skyrim npc editor mods#
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When the editor is done loading the game files, you will probably see a pop-up warning you about a navmesh error. The Skyrim master file contains several benign errors that you will see every time you load a plugin these warnings are harmless so just skip past them by clicking 'Yes to All'. If you click 'Yes', it will clear the current warning and then another warning will appear. You can cycle through all of the warnings by clicking 'Yes' or just click 'Yes to All' to jump past them. If you click 'No', you will be prompted to confirm that you want to quit the Creation Kit, but I don't recommend it unless you feel like loading everything again. The first tab is pretty easy to set up, but requires a fair amount of background. The first thing you need to do is give your follower a unique editor id. #Plugin issues in skyrim npc editor mods#.However, there are a limited number of cases where the data visible in the CK is not accurate, i.e., it does not correspond to the values visible in game when using the Console. Even when the CK does display auto-calculated values, it does not always round those values the same way as is done in-game.The gold values of enchanted items as shown in the CK do not include the value added by the enchantment.This generally occurs because the data is overridden by automatically calculated values. For example, on multiple-effect spell costs, the CK floors each individual effect and then sums them, whereas in-game, the full-precision values are summed, and then the total is floored. The CK will use the wrong offset for stats like health, if the race is changed by a template.A consequence of this are cases of one-off errors of potion gold values in the CK compared to in-game values. An example for this is the Unbound Dremora. In game, the offset provided by the race of the template is used, as can be verified via console. In practice however this is no problem for most cases, since either the race stored in the NPC_ form matches the race of the template, or at least the stat offset is the same.Īll of these cases have been verified, for example, by examining statistics in game using the Console. The SkyrimEditor.ini file, referred to in several of the notes below, can be found in the main Skyrim game folder, usually at C:Program FilesSteamsteamappscommonSkyrim.The in-game values are used in preference to CK values when there is a discrepancy between the two (see the style guide).
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For the Special Edition, this file is called CreationKit.ini.